updated Sept 28 – WebGL2.0 now. Memory issue takes much longer to kick in, but eventually the page slows down and the js console starts throwing errors.
updated: Sept 27 – still runs out of memory, but I'm cleaning up the interface and rebuild script. I'll tackle the graph next, since it still feels a little wobbly.
A stress-test of WebGL 1.0 running an Archimatix runtime model.
It will probably run out of memory and crash. WebGL can't use Unity instances, so it chokes on Archimatix's repeaters.
My AX graph is messy, running some experimental nodes which don't always propagate through the model unless the [rebuild] function is called by script.